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Two-Fold C9: Difference between revisions
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{{Setups | |||
|Title=Twofold C9 | |||
|Setup Size=Mini | |||
|type=Semi-Open | |||
|type2=Multiball | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Players=12 | |||
|Designer= | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
Two-fold C9 is an variable [[Open Setup]] [[Day Start]] game. | Two-fold C9 is an variable [[Open Setup]] [[Day Start]] game. | ||
==Setup:== | |||
The base setup includes 8 [[Townie|Townies]], 2 [[Mafia]], and 2 [[Werewolf|Werewolves]]. From there, the following calculations are made to determine which power role modules are given out: | The base setup includes 8 [[Townie|Townies]], 2 [[Mafia]], and 2 [[Werewolf|Werewolves]]. From there, the following calculations are made to determine which power role modules are given out: | ||
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This setup was used in Open 218. | This setup was used in Open 218. | ||
==Note:== | |||
This setup carries no relation or resemblance to [[Twofold Mafia]]. | This setup carries no relation or resemblance to [[Twofold Mafia]]. | ||
==History:== | |||
{{SetupHistory/Database}} |
Latest revision as of 14:00, 9 January 2016
|
Two-fold C9 is an variable Open Setup Day Start game.
Setup:
The base setup includes 8 Townies, 2 Mafia, and 2 Werewolves. From there, the following calculations are made to determine which power role modules are given out:
- Determine the number of anti-Mafia modules to be given out:
- 2/3 chance of ONE module
- 1/6 chance of NO modules
- 1/6 chance of TWO modules
- Determine WHICH modules are to be given out:
- Determine who gets the modules:
- Each module is given to a random player chosen from the Townies or Werewolves.
- Repeat all steps for anti-Werewolf modules (Seer, Sorcerer, and Wolfstalker respectively), distributing them to the Townies and Mafia.
This setup was used in Open 218.
Note:
This setup carries no relation or resemblance to Twofold Mafia.
History:
History |
---|
Open 218 - (Mafia Win) |