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Fire and Scum: Difference between revisions
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{{Setups | |||
|Title=Fire & Scum | |||
|Setup Size=Mini | |||
|Players=13 | |||
|Designer=Titus | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
Fire and Scum is an [[Open|open setup]] game with 13 players, modified from the Fire and Ice setup. '''THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!''' | Fire and Scum is an [[Open|open setup]] game with 13 players, modified from the Fire and Ice setup. '''THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!''' | ||
==Setup== | ==Setup== | ||
* | * 2 {{setuprole|Mafia Goon|Mafia Goon}} | ||
* | * 2 {{setuprole|Arsonist|Stealth Arsonist}} | ||
* 7 {{setuprole|Townie|Vanilla Townies}} | * 7 {{setuprole|Townie|Vanilla Townies}} | ||
* 1 {{setuprole|Doctor| Town Doctor}} | * 1 {{setuprole|Doctor| Town Doctor}} | ||
* 1 {{setuprole| | * 1 {{setuprole|Firefighter| Town Firefighter}} | ||
==Mechanics== | ==Mechanics== | ||
*Daystart | *Daystart | ||
*The | *No one is kill immune, unless healed by the doctor or saved by the firefighter. | ||
* | *No one can self-target. Scum cannot attack their own teammate. | ||
*The firefighter saves anyone doused but not ignited by the arsonists by targeting them. | |||
*The arsonists can choose to ignite and douse on the same night. | |||
*If both arsonists are dead, they submit an ignite action upon their death unless the ignition would create a scenario where no one is left alive. | |||
==Order of Operations== | ==Order of Operations== | ||
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The following actions occur in this order (regardless of Natural Order Resolution). | The following actions occur in this order (regardless of Natural Order Resolution). | ||
*Last Arsonist Dies igniting all doused targets | |||
*Day End | *Day End | ||
*Mafia Kill/Arsonists Douse | |||
*Doctor Heal/Firefighter Saves | |||
*Arsonists Ignite | |||
*Mafia Kill | |||
* | |||
* | |||
*Day Start | *Day Start | ||
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===<div style="color:red">Mafia Goon</div>=== | ===<div style="color:red">Mafia Goon</div>=== | ||
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name] | * Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name]. | ||
'''Abilities:''' | '''Abilities:''' | ||
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | *Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | ||
*Factional kill: Each night phase, one of you or your partner may perform the factional kill. | *Factional kill: Each night phase, one of you or your partner may perform the factional kill. | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring. | *You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring. | ||
===<span style="color: orange">Stealth Arsonist</span>=== | |||
===<span style="color: orange"> | * Welcome, [Player Name]. You are a '''Stealth Arsonist''', along with your partner, [Player Name]. | ||
* Welcome, [Player Name]. You are a '''Stealth Arsonist'''. | |||
'''Abilities:''' | '''Abilities:''' | ||
*Factional dousing: Each night phase, you may perform the factional dousing. | *Factional dousing: Each night phase, you may perform the factional dousing. | ||
*Factional ignition: Each night phase | *Factional ignition: Each night phase, you may kill all players doused. | ||
*No players will be notified of being doused until you have ignited once | *No players will be notified of being doused until you have ignited successfully once. | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring. | *You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring. | ||
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'''Abilities:''' | '''Abilities:''' | ||
*Your weapon is your vote, you have no night actions. | *Your weapon is your vote, you have no night actions. | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Abilities:''' | '''Abilities:''' | ||
*Each night phase, you may protect one player in the game from being nightkilled | *Each night phase, you may protect one player in the game from being nightkilled by the mafia. | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win when all threats to the town have been eliminated and there is at least one town player alive. | *You win when all threats to the town have been eliminated and there is at least one town player alive. | ||
===<div style="color:green">Town Firefigher</div>=== | |||
===<div style="color:green">Town | * Welcome, [Player Name], you are a '''Town Firefighter'''. | ||
* Welcome, [Player Name], you are a '''Town | |||
'''Abilities:''' | '''Abilities:''' | ||
*Each night phase, you | *Each night phase, you may protect one player in the game from being nightkilled by the arsonists by undoing their douse attempt. | ||
'''Win condition:''' | '''Win condition:''' | ||
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None. This game is in design by Titus. | None. This game is in design by Titus. | ||
Latest revision as of 12:32, 9 January 2016
|
Fire and Scum is an open setup game with 13 players, modified from the Fire and Ice setup. THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!
Setup
Mechanics
- Daystart
- No one is kill immune, unless healed by the doctor or saved by the firefighter.
- No one can self-target. Scum cannot attack their own teammate.
- The firefighter saves anyone doused but not ignited by the arsonists by targeting them.
- The arsonists can choose to ignite and douse on the same night.
- If both arsonists are dead, they submit an ignite action upon their death unless the ignition would create a scenario where no one is left alive.
Order of Operations
The following actions occur in this order (regardless of Natural Order Resolution).
- Last Arsonist Dies igniting all doused targets
- Day End
- Mafia Kill/Arsonists Douse
- Doctor Heal/Firefighter Saves
- Arsonists Ignite
- Day Start
Role PMs
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Stealth Arsonist
- Welcome, [Player Name]. You are a Stealth Arsonist, along with your partner, [Player Name].
Abilities:
- Factional dousing: Each night phase, you may perform the factional dousing.
- Factional ignition: Each night phase, you may kill all players doused.
- No players will be notified of being doused until you have ignited successfully once.
Win condition:
- You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Doctor
- Welcome, [Player Name], you are a Town Doctor.
Abilities:
- Each night phase, you may protect one player in the game from being nightkilled by the mafia.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Firefigher
- Welcome, [Player Name], you are a Town Firefighter.
Abilities:
- Each night phase, you may protect one player in the game from being nightkilled by the arsonists by undoing their douse attempt.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
History
None. This game is in design by Titus.