You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Fire and Scum: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
 
(One intermediate revision by one other user not shown)
Line 2: Line 2:
|Title=Fire & Scum
|Title=Fire & Scum
|Setup Size=Mini
|Setup Size=Mini
|type=Normal Experimental
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=13
|Players=13
|Designer=Titus
|Designer=Titus
Line 32: Line 26:
*The firefighter saves anyone doused but not ignited by the arsonists by targeting them.
*The firefighter saves anyone doused but not ignited by the arsonists by targeting them.
*The arsonists can choose to ignite and douse on the same night.
*The arsonists can choose to ignite and douse on the same night.
*If both arsonists are dead, they submit a kill action upon their death.
*If both arsonists are dead, they submit an ignite action upon their death unless the ignition would create a scenario where no one is left alive.


==Order of Operations==
==Order of Operations==

Latest revision as of 12:32, 9 January 2016

Name:
  • Fire & Scum
Setup Size:
Players:
  • 13
Setup Type:
Designer:


Fire and Scum is an open setup game with 13 players, modified from the Fire and Ice setup. THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!

Setup

Mechanics

  • Daystart
  • No one is kill immune, unless healed by the doctor or saved by the firefighter.
  • No one can self-target. Scum cannot attack their own teammate.
  • The firefighter saves anyone doused but not ignited by the arsonists by targeting them.
  • The arsonists can choose to ignite and douse on the same night.
  • If both arsonists are dead, they submit an ignite action upon their death unless the ignition would create a scenario where no one is left alive.

Order of Operations

The following actions occur in this order (regardless of Natural Order Resolution).

  • Last Arsonist Dies igniting all doused targets
  • Day End
  • Mafia Kill/Arsonists Douse
  • Doctor Heal/Firefighter Saves
  • Arsonists Ignite
  • Day Start

Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Stealth Arsonist

  • Welcome, [Player Name]. You are a Stealth Arsonist, along with your partner, [Player Name].

Abilities:

  • Factional dousing: Each night phase, you may perform the factional dousing.
  • Factional ignition: Each night phase, you may kill all players doused.
  • No players will be notified of being doused until you have ignited successfully once.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled by the mafia.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Firefigher

  • Welcome, [Player Name], you are a Town Firefighter.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled by the arsonists by undoing their douse attempt.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History

None. This game is in design by Titus.