You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Fire and Scum: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(3 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
|Title=Fire & Scum | |Title=Fire & Scum | ||
|Setup Size=Mini | |Setup Size=Mini | ||
|Players=13 | |Players=13 | ||
|Designer=Titus | |Designer=Titus | ||
Line 30: | Line 24: | ||
*No one is kill immune, unless healed by the doctor or saved by the firefighter. | *No one is kill immune, unless healed by the doctor or saved by the firefighter. | ||
*No one can self-target. Scum cannot attack their own teammate. | *No one can self-target. Scum cannot attack their own teammate. | ||
*The firefighter saves anyone | *The firefighter saves anyone doused but not ignited by the arsonists by targeting them. | ||
*The arsonists can choose to ignite and douse on the same night. | *The arsonists can choose to ignite and douse on the same night. | ||
*If both arsonists are dead, they submit an ignite action upon their death unless the ignition would create a scenario where no one is left alive. | |||
==Order of Operations== | ==Order of Operations== | ||
Line 37: | Line 32: | ||
The following actions occur in this order (regardless of Natural Order Resolution). | The following actions occur in this order (regardless of Natural Order Resolution). | ||
*Last Arsonist Dies igniting all doused targets | |||
*Day End | *Day End | ||
*Mafia Kill/Arsonists Douse | *Mafia Kill/Arsonists Douse | ||
*Doctor Heal/Firefighter Saves | *Doctor Heal/Firefighter Saves | ||
*Arsonists Ignite | *Arsonists Ignite | ||
*Day | *Day Start | ||
==Role PMs== | ==Role PMs== |
Latest revision as of 12:32, 9 January 2016
|
Fire and Scum is an open setup game with 13 players, modified from the Fire and Ice setup. THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!
Setup
Mechanics
- Daystart
- No one is kill immune, unless healed by the doctor or saved by the firefighter.
- No one can self-target. Scum cannot attack their own teammate.
- The firefighter saves anyone doused but not ignited by the arsonists by targeting them.
- The arsonists can choose to ignite and douse on the same night.
- If both arsonists are dead, they submit an ignite action upon their death unless the ignition would create a scenario where no one is left alive.
Order of Operations
The following actions occur in this order (regardless of Natural Order Resolution).
- Last Arsonist Dies igniting all doused targets
- Day End
- Mafia Kill/Arsonists Douse
- Doctor Heal/Firefighter Saves
- Arsonists Ignite
- Day Start
Role PMs
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Stealth Arsonist
- Welcome, [Player Name]. You are a Stealth Arsonist, along with your partner, [Player Name].
Abilities:
- Factional dousing: Each night phase, you may perform the factional dousing.
- Factional ignition: Each night phase, you may kill all players doused.
- No players will be notified of being doused until you have ignited successfully once.
Win condition:
- You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Doctor
- Welcome, [Player Name], you are a Town Doctor.
Abilities:
- Each night phase, you may protect one player in the game from being nightkilled by the mafia.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Firefigher
- Welcome, [Player Name], you are a Town Firefighter.
Abilities:
- Each night phase, you may protect one player in the game from being nightkilled by the arsonists by undoing their douse attempt.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
History
None. This game is in design by Titus.