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Friends and Enemies and Enemies: Difference between revisions
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__NOTOC__ | |||
{{Setups | |||
|Title=Friends and Enemies and Enemies | |||
|Setup Size=Mini | |||
|Players=12 | |||
|Designer= | |||
|Designer2= | |||
|Designer3= | |||
|type=Mini Open | |||
|type2=Multiball | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Notes=}} | |||
Friends and Enemies and Enemies is an [[Open Setup]] based on the original [[Friends and Enemies]] setup. | Friends and Enemies and Enemies is an [[Open Setup]] based on the original [[Friends and Enemies]] setup. | ||
==Setup== | ==Setup== | ||
Line 7: | Line 24: | ||
* 3 {{setuprole|Mason|Masons}} | * 3 {{setuprole|Mason|Masons}} | ||
* 5 {{setuprole|Townie|Townies}} | * 5 {{setuprole|Townie|Townies}} | ||
==Mechanics== | ==Mechanics== | ||
*Daystart | *Daystart | ||
*Masons have the ability to talk amongst themself at night | *Masons have the ability to talk amongst themself at night | ||
==Role PM's== | ==Role PM's== | ||
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'''Win condition:''' | '''Win condition:''' | ||
*You win when all threats to the town have been eliminated and there is at least one town player alive. | *You win when all threats to the town have been eliminated and there is at least one town player alive. | ||
==History== | ==History== | ||
{{SetupHistory/Database}} | |||
{{:Friends and Enemies and Enemies/Stats}} | |||
Latest revision as of 23:59, 28 September 2015
|
Friends and Enemies and Enemies is an Open Setup based on the original Friends and Enemies setup.
Setup
- 2 Mafia Goons
- 2 Werewolves
- 3 Masons
- 5 Townies
Mechanics
- Daystart
- Masons have the ability to talk amongst themself at night
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Werewolf
- Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Town Mason
- Welcome, [Player Name], you are a Town Mason, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
- You are confirmed town to your partners, and them to you.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
History
History |
---|
Open 78 - (Mafia Win) |
Open 199 - (Town Win) |
Open 241 - (Town Win) |
Open 254 - (Mafia Win) |
Open 301 - (Town Win) |
Open 392 - (Mafia Win) |
Open 499 - (Werewolf Win) |
Open 528 - (Town Win) |
Open 638 - (Mafia Win) |
Open 672 - (Draw) |
- Total Games: 8
- Town Win: 50%
- Scum Win: 50%
- Draw: 0%