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Grand Idea Mafia: Difference between revisions
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To begin the setup, the moderator uses a random number generator corresponding to roles from the [http://forum.mafiascum.net/viewtopic.php?f=5&t=59348 Grand Idea Mafia thread] to assign every player a role. Once the mod has randomized a setup that he feels isn't broken, and uses his better judgement to re-roll as necessary, he may begin assigning roles. At the beginning of the game the mod will notify the town of his parameters for an un-broken game (such as no less than half+1 town, no more than a certain number of alignments, etc.) and open the game. | To begin the setup, the moderator uses a random number generator corresponding to roles from the [http://forum.mafiascum.net/viewtopic.php?f=5&t=59348 Grand Idea Mafia thread] to assign every player a role. Once the mod has randomized a setup that he feels isn't broken, and uses his better judgement to re-roll as necessary, he may begin assigning roles. At the beginning of the game the mod will notify the town of his parameters for an un-broken game (such as no less than half+1 town, no more than a certain number of alignments, etc.) and open the game. | ||
=Role List= | |||
==Mechanics | ==Town== | ||
==Mafia== | |||
==Werewolves== | |||
==Aliens== | |||
==Cult== | |||
==UrScum== | |||
==Spooks== | |||
==Self-Aligned== | |||
=Mechanics= | |||
*Roles are assigned to players via the [http://www.random.org/lists/ Random.org List Randomizer]. | *Roles are assigned to players via the [http://www.random.org/lists/ Random.org List Randomizer]. | ||
*Balance is explicitly '''not''' guaranteed. | *Balance is explicitly '''not''' guaranteed. | ||
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#To Be Determined | #To Be Determined | ||
=Setup Design= | |||
The Grand Idea setup was invented as a replacement to Greatest Idea, and originally intended to be able to be played mod-less. The role list is forever-expanding at the whims of BBmolla, and those who continue to make new roles. The setup is intentionally bastard-esque and crazy and typically designed for less serious playstyle, typically being used in Micro Games. | The Grand Idea setup was invented as a replacement to Greatest Idea, and originally intended to be able to be played mod-less. The role list is forever-expanding at the whims of BBmolla, and those who continue to make new roles. The setup is intentionally bastard-esque and crazy and typically designed for less serious playstyle, typically being used in Micro Games. | ||
Revision as of 16:55, 25 May 2015
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Grand Idea Mafia is a semi-open setup, based on Great Idea Mafia, Greater Idea Mafia and Greatest Idea Mafia, designed with more player-input, randomness, and adding a much larger Upick-esque role creation ability.
To begin the setup, the moderator uses a random number generator corresponding to roles from the Grand Idea Mafia thread to assign every player a role. Once the mod has randomized a setup that he feels isn't broken, and uses his better judgement to re-roll as necessary, he may begin assigning roles. At the beginning of the game the mod will notify the town of his parameters for an un-broken game (such as no less than half+1 town, no more than a certain number of alignments, etc.) and open the game.
Role List
Town
Mafia
Werewolves
Aliens
Cult
UrScum
Spooks
Self-Aligned
Mechanics
- Roles are assigned to players via the Random.org List Randomizer.
- Balance is explicitly not guaranteed.
- Because of the special forum-post role mechanic, many new and bastard roles are possible given certain creator's imaginations. The following is a list of blacklisted combinations decided upon by the major contributors to the setup.
- To Be Determined
Setup Design
The Grand Idea setup was invented as a replacement to Greatest Idea, and originally intended to be able to be played mod-less. The role list is forever-expanding at the whims of BBmolla, and those who continue to make new roles. The setup is intentionally bastard-esque and crazy and typically designed for less serious playstyle, typically being used in Micro Games.