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We Need A Fifth: Difference between revisions

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(oh nvm that's for historical setups. I have no idea where this goes then.)
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* 2 [[Townies|Vanilla Townies]]
* 2 [[Townies|Vanilla Townies]]
* 2 [[Goons|Mafia Goon]]
* 2 [[Goons|Mafia Goon]]


== Mechanics ==
== Mechanics ==
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* If a mafia member is lynched day 1, he has to confirm one of the town players as town.
* If a mafia member is lynched day 1, he has to confirm one of the town players as town.
* If there is one scum and one town left, it is a scum victory.
* If there is one scum and one town left, it is a scum victory.


== Role PM's ==
== Role PM's ==
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'''Win condition:'''  
'''Win condition:'''  
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.


==Completed Games==
==Completed Games==

Revision as of 01:29, 11 April 2015

Name:
  • We Need A Fifth
Setup Size:
Players:
  • 4
Setup Type:
Designer:

We Need A Fifth is a 4-player Open Setup devised by BBmolla.

Setup


Mechanics

  • Daystart
  • Nightless
  • If a townie is lynched day 1, he does not get lynched and is instead given a one-shot compulsive dayvig.
  • If a mafia member is lynched day 1, he has to confirm one of the town players as town.
  • If there is one scum and one town left, it is a scum victory.


Role PM's

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.
  • If you are lynched day 1, you are not lynched and instead given a one-shot compulsive dayvig.

Win condition:

  • You win when all threats to the town have been eliminated.


Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: At any time during the game you may talk with your partner here [QuickTopic link].
  • If you are lynched day 1, you must confirm one of the town players as town.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Completed Games