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Friendly Neighbor: Difference between revisions
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A '''Friendly Neighbor''' can target a player at Night to tell them that they are Town. The target will receive a message saying that the Friendly Neighbor is Town. This role does nothing else - the Friendly Neighbor does not know the alignment of the person who got the message. | A '''Friendly Neighbor''' can target a player at Night to tell them that they are Town. The target will receive a message saying that the Friendly Neighbor is Town. This role does nothing else - the Friendly Neighbor does not know the alignment of the person who got the message. | ||
Can usually use the ability during the day or during the night. And the role is usually 1-shot as its often found n 3 player setups | |||
Revision as of 15:53, 9 December 2014
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A Friendly Neighbor can target a player at Night to tell them that they are Town. The target will receive a message saying that the Friendly Neighbor is Town. This role does nothing else - the Friendly Neighbor does not know the alignment of the person who got the message.
Can usually use the ability during the day or during the night. And the role is usually 1-shot as its often found n 3 player setups
Friendly Neighbor bears no association with the Neighbor role.
Friendly Neighbor is necessarily Town-aligned.
Use and Power
Friendly Neighbor is stronger than Innocent Child. Innocent Child's mod-confirmed innocence is revealed to everyone at the same time, making them a prime kill target for scum. Friendly Neighbor can limit this revelation to people they trust, allowing them to stay in the game longer.
Beyond that, they are as strong as a single confirmed innocent.
Play Advice
Friendly Neighbor is nearly impossible to frame as a liar. If you are scum and receive a Friendly Neighbor greeting, you probably are not served by lying and saying you didn't get it.