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'''Abilities:''' | '''Abilities:''' | ||
*Each night you may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Werewolf] or [Not-Werewolf].|}}</includeonly> | *Each night you may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Werewolf] or [Not-Werewolf].|}} {{#ifeq:{{{1|}}}|Role Cop|==='''<div style="color:green">Role Cop</div>'''=== | ||
You are a '''Role Cop''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Each night you may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.|}} {{#ifeq:{{{1|}}}|gun Smith|==='''<div style="color:green">Gun Smith</div>'''=== | |||
You are a '''Gun Smith''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Each night you may target a player to be inspected, thus discovering whether or not they possess a [Weapon]. You will receive a PM from the moderator containing either [Positive] or [Negative].|}} {{#ifeq:{{{1|}}}|Coroner|==='''<div style="color:green">Coroner</div>'''=== | |||
You are a '''Coroner''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*You may target a dead player each night to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.|}} {{#ifeq:{{{1|}}}|FBI Agent|==='''<div style="color:green">FBI Agent</div>'''=== | |||
You are a '''FBI Agent''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Each Night you may target a player to be inspected, thus recieving [Anti-Town] ] if they are a Serial Killer. You will receive a Private Message from the moderator containing either [Anti-Town], or [Pro-Town].|}} {{#ifeq:{{{1|}}}|Follower|==='''<div style="color:green">Follower</div>'''=== | |||
You are a '''Follower''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Each night you may target a player to be inspected, thus finding out what action they took that night but not who they targeted.|}} {{#ifeq:{{{1|}}}|Forensic Investigator|==='''<div style="color:green">Forensic Investigator</div>'''=== | |||
You are a '''Forensic Investigator''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Every night you may target a dead player to be inspected, thus discovering who targeted that player since the start of the game. You will receive a Private Message from the moderator containing [Name(s)] or [None].|}} {{#ifeq:{{{1|}}}|Tracker|==='''<div style="color:green">Tracker</div>'''=== | |||
You are a '''Tracker''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None].|}} {{#ifeq:{{{1|}}}|Watcher|==='''<div style="color:green">Watcher</div>'''=== | |||
You are a '''Watcher''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Each night you may target a player to be watched, thus discovering if that player was targeted in the same night phase and if somebody did who. You will receive a Private Message from the moderator containing the names(s) of the players.|}} {{#ifeq:{{{1|}}}|Voyeur|==='''<div style="color:green">Voyeur</div>'''=== | |||
You are a '''Voyeur''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Each night you may target a player to be watched, thus finding out all effects targeted at that player. You will recieve a Private Message from moderator containing the effect(s).|}} {{#ifeq:{{{1|}}}|Sensor|==='''<div style="color:green">Sensor</div>'''=== | |||
You are a '''Sensor''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Every night you will recieve a Private Message from the moderator containing the number of mafia-sided players on the lynch wagon the day before the night.|}} {{#ifeq:{{{1|}}}|Doctor|==='''<div style="color:green">Doctor</div>'''=== | |||
You are a '''Doctor''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.|}} {{#ifeq:{{{1|}}}|Alarmist|==='''<div style="color:green">Alarmist</div>'''=== | |||
You are an '''Alarmist''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion.|}} {{#ifeq:{{{1|}}}|Bodyguard|==='''<div style="color:green">Bodyguard</div>'''=== | |||
You are a '''Bodyguard''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player, thus protecting them if they would die, however if your target is targeted by two players to kill you die as well as your target . The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.|}} {{#ifeq:{{{1|}}}|Baby Sitter|==='''<div style="color:green">Baby Sitter</div>'''=== | |||
You are a '''Baby Sitter''' | |||
'''Win Conditions:''' | |||
*Once per night you win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. If you die that night however so does your target.|}} {{#ifeq:{{{1|}}}|Jailkeeper|==='''<div style="color:green">Jail Keeper</div>'''=== | |||
You are a '''Jail Keeper''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. | |||
*You also block your target, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].|}} {{#ifeq:{{{1|}}}|CPR Doctor|==='''<div style="color:green">CPR Doctor</div>'''=== | |||
You are a '''CPR Doctor''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.|}} {{#ifeq:{{{1|}}}|Faith Healer| | |||
==='''<div style="color:green">Faith Healer</div>'''=== | |||
You are a '''Faith Healer''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. There is a 50% chance your ability will fail.|}} {{#ifeq:{{{1|}}}|Fire Fighter|==='''<div style="color:green">Fire Fighter</div>'''=== | |||
You are a '''Fire Fighter''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player to be protected, this will protect them from one fire-kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. You also remove any [petrol] dowsed onto your target by an arsonist or block the player from being dowsed.|}} {{#ifeq:{{{1|}}}|Poison Doctor|==='''<div style="color:green">Poison Doctor</div>'''=== | |||
You are a '''Poison Doctor''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*You may target a player to be cured, this will cure them from poisoning and stop them from being poisoned for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.|}} {{#ifeq:{{{1|}}}|Seraph Knight| | |||
==='''<div style="color:green">Seraph Knight</div>'''=== | |||
You are a '''Seraph Knight''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per game at night you can target a player to protect, thus blocking all kills except for lynches for as long as your alive|}} {{#ifeq:{{{1|}}}|Bomb|==='''<div style="color:green">Bomb</div>'''=== | |||
You are a '''Bomb''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*If you are targeted by someone for a night-kill both you and the attacker die.|}} {{#ifeq:{{{1|}}}|Desperado|==='''<div style="color:green">Desperado</div>'''=== | |||
You are a '''Desperado''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per day you may target a player to attempt to kill, if they are scum they die and if they are not scum aligned you die.|}} {{#ifeq:{{{1|}}}|Paranoid Gun Owner|==='''<div style="color:green">Paranoid Gun Owner</div>'''=== | |||
You are a '''Paranoid Gun Owner''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*You kill anybody that visits you during the night.|}} {{#ifeq:{{{1|}}}|Vigilante|==='''<div style="color:green">Vigilante</div>'''=== | |||
You are a '''Vigilante''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you target one player to kill.|}} {{#ifeq:{{{1|}}}|Vengeful|==='''<div style="color:green">Vengeful</div>'''=== | |||
You are a '''Vengeful''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*If you are night-killed you may choose a player to kill.|}} {{#ifeq:{{{1|}}}|Mason|==='''<div style="color:green">Mason</div>'''=== | |||
You are a '''Mason''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*You are confirmed town to [names] and you have a Private Topic with them here: [link]|}} {{#ifeq:{{{1|}}}|Virgin|==='''<div style="color:green">Virgin</div>'''=== | |||
You are a '''Virgin''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*If you are night-killed no night-kills may be executed the next night. You loose this ability of visited by a Hooker.|}} {{#ifeq:{{{1|}}}|Ascetic|==='''<div style="color:green">Ascetic</div>'''=== | |||
You are an '''Ascetic''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Any effects targeted at you fail accept for night-kills|}} {{#ifeq:{{{1|}}}|Nexus|==='''<div style="color:green">Nexus</div>'''=== | |||
You are a '''Nexus''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Any effects targeted at you are randomly passed on to another player excluding night-kills.|}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}} {{#ifeq:{{{1|}}}|||}}</includeonly> |