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Innocent Child: Difference between revisions
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{{role | {{role | ||
|image= T-innocentchild.png | |||
|color= {{rgb|town}} | |||
|alias= | |alias= | ||
|align= Pro-town | |align= Pro-town |
Revision as of 09:44, 30 October 2014
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An Innocent Child is a player who is mod-confirmed as Town-aligned at the start of the game.
This interpretation of Innocent child, as well as its first variant below, is considered Normal on mafiascum.net.
Obviously, Innocent Child is always Town.
Variations
A common variant of this role gives the Innocent Child is not confirmed as Town-aligned until they send the moderator a PM telling them to do so. Thus, they can stay "undercover" until they need their innocence to be proven.
It is also feasible to have an Innocent Child that is automatically revealed by the moderator at a certain point in the game (i.e. "If you are alive on Day 5, the moderator will publicly confirm your alignment.")
Use and Power
The first version of Innocent Child is a confirmed innocent player. This is a reasonably strong informative result even if it does leave the player open to baiting the Night 1 scum kill (and/or the Night 1 Doctor protection...)
The second version of Innocent Child is somewhat comparable to the first version and Lynchproof. It opens the door for the player to gamble on when it should reveal its innocence, but if it lives to lategame it can topple an ailing scum team. It's certainly the stronger variant, at any rate.
The third version of Innocent Child is somewhere in between, as it is compulsive but does not work immediately. It is slightly stronger than the first version.