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Friends and Enemies and Enemies: Difference between revisions
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==History== | ==History== | ||
*'''{{plink|t|8537|Open 78}}''' (Mafia Win) | |||
*'''{{plink|t|13310|Open 199}}''' (Town Win) | *'''{{plink|t|13310|Open 199}}''' (Town Win) | ||
*'''{{plink|t|14821|Open 241}}''' (Town Win) | *'''{{plink|t|14821|Open 241}}''' (Town Win) |
Revision as of 14:04, 18 October 2014
Friends and Enemies and Enemies is an Open Setup based on the original Friends and Enemies setup.
Setup
- 2 Mafia Goons
- 2 Werewolves
- 3 Masons
- 5 Townies
Mechanics
- Daystart
- Masons have the ability to talk amongst themself at night
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Werewolf
- Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Town Mason
- Welcome, [Player Name], you are a Town Mason, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
- You are confirmed town to your partners, and them to you.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.