You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

C9 + 2: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
Line 64: Line 64:
[[Category:Historical_Open_Setups]]
[[Category:Historical_Open_Setups]]
[[Category:Unbalanced Open Setups]]
[[Category:Unbalanced Open Setups]]
[[Category:Semi-Open Setups]]

Revision as of 05:12, 14 October 2014

C9+2 is based on the C9 setup, but with two extra townies. As of September 2011, this setup has been deemed unbalanced and not fit to play. This decision was made on the basis of the mafia-sided F11 statistics - F11 is a variable open setup that shares similar properties to C9+2 making a balance distinction possible.

Setup

Mechanics

  • Daystart
  • There is a 50% of a Cop being selected.
  • There is a 50% of a Doctor being selected.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled.

Win condition:

  • You win when all threats to the town have been eliminated.

History