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*The role modifier "Bullet-Proof" prevents 1 night-kill per night.
*The role modifier "Bullet-Proof" prevents 1 night-kill per night.
*The role modifier "Weak" means that if the person visits a mafia for their night-action, they die.
*The role modifier "Weak" means that if the person visits a mafia for their night-action, they die.
*If the role modifier "1-shot" is added depending on what is connected to it allows an ability to be used only once.
*If the role modifier "1-shot" is added, depending on what is connected to it allows an ability to be used only once.


==Randomization==
==Randomization==

Revision as of 19:32, 23 September 2014

Bastard++ is a 13 player semi-open setup based of C9++ designed by Fiasco. It was made by wgeurts on the 20th of September 2014 and is meant as a more non-serious version of C9++ containing many of the roles often included in bastard games.

Mechanics

  • This setup uses a Daystart
  • Inspectors are guaranteed to be sane
  • Inspectors will get the result "Towny" if the person (s)he is inspecting has the role modifier "Inspection Immunity"
  • Doctors prevent one night kill.
  • Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
  • Majority is 2/3 of all living players.
  • The the role modifier "Hated" means that the person with it needs 1 less vote to be lynched.
  • The role modifier "Loved" is the opposite of "Hated", requiring 1 more vote to be lynched.
  • The role modifier "Bullet-Proof" prevents 1 night-kill per night.
  • The role modifier "Weak" means that if the person visits a mafia for their night-action, they die.
  • If the role modifier "1-shot" is added, depending on what is connected to it allows an ability to be used only once.

Randomization

The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:

  • 1-50 = M (Mafia)
  • 51-65 = C (Cult)
  • 66-75 = J (Jester)
  • 76-85 = T (Town)
  • 86-95 = S (Survival)
  • 96-100 = k (Killers)

The mod then notes how many of each letter is generated.

Setup Determination

Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "M" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cult Leader.

Cult Roles

C = Hated Weak Cult-Leader

CC = Weak Cult-Leader

CCC = Cult-Leader

CCCC = Loved Cult-Leader

CCCCC = Loved Cult Leader + Cultist

Jester Roles

J = Loved Jester

JJ = Jester

JJJ = 2 Jesters

JJJJ = 1-Shot-Bullet-Proof Jester + Jester

JJJJJ = 2 1-Shot-Bullet-Proof Jesters

Town Roles

T = 1-Shot Inspector + Hated Towny

TT = Inspector + Loved Towny

TTT = Inspector + 1-Shot Doctor + Hated Towny

TTTT = Inspector + Doctor + Loved Towny

TTTTT = Inspector + Doctor + 1-Shot Vigilante + Hated Towny + Loved Towny

Survival Roles

S = Lyncher + Hidden Lynchee

SS = Lyncher + Hidden Lynchee + Hated Survivors

SSS = Lyncher + Hidden Lynchee + Survivor

SSSS = Lyncher + Hidden Lynchee + Survivor + Hated Survivor

SSSSS = Lyncher + Hidden Lynchee + 2 Survivors

Killer Roles

K = Hated Serial Killer

KK = Killer

KKK = 1-Shot-Bullet-Proof Serial Killer

KKKK = Inspection Immune Serial Killer

KKKKK = Inspection Immune 1-Shot-Bullet-Proof Serial Killer

Mafia Roles

MMMMMM= 2 Goons

MMMMM = 1-Shot Roleblocker + Goon

MMMM = Roleblocker + Goon

MMM = 1-Shot Stalker + 2 goons

MM = Stalker + 2 Goons

M = Stalker + 1-Shot Roleblocker + Goon

0 M's = Stalker + Roleblocker + Goon

Other Information

Once the town powerroles and scum roles have been determined, add a number of Vanilla Townies so that the game contains 13 players.

History

No games have been played so far.