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Template talk:Rgb: Difference between revisions
LyingBrian (talk | contribs) No edit summary |
(could you use both?) |
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*i=indigo? personally i would just use dp for "dark purple" | *i=indigo? personally i would just use dp for "dark purple" | ||
-- [[User:LyingBrian|Lying]][[User_talk:LyingBrian|Brian]] 04:36, 21 August 2007 (MDT) | -- [[User:LyingBrian|Lying]][[User_talk:LyingBrian|Brian]] 04:36, 21 August 2007 (MDT) | ||
::I expect the template would allow you to use two codes, right, so you could have both '''r''' and '''red'''? I probably won't use this particular template since I'm comfortable using the color codes directly, but that seems like it might help people. -- [[User:Mr. Flay|Mr.]] [[User_talk:Mr. Flay|Flay]] 06:26, 21 August 2007 (MDT) |
Revision as of 12:26, 21 August 2007
ok, so i edited the code so that the "#" symbol comes first... this way i was able to "include" it in the Color & Player Role templates... that way for the color variable in both, you can just type the color or the hexadecimal, or the 3 "double-digit" code... plus you don't have to include the "#" sign, something i'm ALWAYS forgetting... i think it could be implemented into the Night Choice template as well, but i'm tired, and going to bed soon...-- LyingBrian 03:35, 21 August 2007 (MDT)
ok, not going to bed as soon as i thought... i wanted to add some colors... what do you think about shortening the color names?.. for example "purple" & "yellow" are just as long as their respective hexadecimal code, (granted their a lot easier to remember, but nonetheless), and "light-green" is almost twice as long... of course i shortened it to "lgreen", but still... the major colors off the top of my head could be...
- red=r
- green=g
- blue=b
- l=light
- d=dark
- y=yellow
- p=purple
- t=teal
- bl=black
- w=white
- g=gray
- o=orange
- br=brown
- pi=pink
- i=indigo? personally i would just use dp for "dark purple"