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Turf War: Difference between revisions
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==History== | ==History== | ||
[http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)] | [http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)] | ||
[http://forum.mafiascum.net/viewtopic.php?f=24&t=44291 ETL's Turf War II (Marathon)] | |||
[http://forum.mafiascum.net/viewtopic.php?f=24&t=44411 ETL's Turf War III (Marathon)] |
Revision as of 01:45, 31 March 2014
This setup was created by EspeciallyTheLies.
Setup
8 players:
2 Mafia Neighbors/1-shot Roleblockers
6 Town Neighbors
12 players:
3 Mafa Neighbors/1-shot Roleblockers
9 Town Neighbors
Mechanics
- Normal lynch mechanics
- Everyone is paired into neighborhoods, including the mafia.
- Neighborhoods are organized using Random.org, and it is possible to have a neighborhood consisting of two mafia neighbors, two town neighbors, or one of each.
Town/Neighborhoods
- Each neighborhood shares a vigilante ability that can be used each night.
- If one neighbor dies, that neighborhood loses the ability to shoot.
- Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.
- Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.
Mafia Faction
- Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game.
- Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot.
- Each member of the mafia will be paired with a neighbor.