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Turf War: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
* Normal lynch mechanics<br> | * Normal lynch mechanics<br> | ||
* Everyone is paired into neighborhoods, including the mafia. | * Everyone is paired into neighborhoods, including the mafia. Neighborhoods are organized using Random.org, and it is possible to have a neighborhood consisting of two mafia neighbors. <br> | ||
===Town/Neighborhoods=== | ===Town/Neighborhoods=== |
Revision as of 20:39, 28 March 2014
This setup was created by EspeciallyTheLies.
Setup
8 players:
2 Mafia Neighbors/1-shot Roleblockers
6 Town Neighbors
12 players:
3 Mafa Neighbors/1-shot Roleblockers
9 Town Neighbors
Mechanics
- Normal lynch mechanics
- Everyone is paired into neighborhoods, including the mafia. Neighborhoods are organized using Random.org, and it is possible to have a neighborhood consisting of two mafia neighbors.
Town/Neighborhoods
- Each neighborhood shares a vigilante ability that can be used each night.
- If one neighbor dies, that neighborhood loses the ability to shoot.
- Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.
- Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.
Mafia Faction
- Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game.
- Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot.
- Each member of the mafia will be paired with a neighbor.