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* Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner(s).<br> | * Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner(s).<br> | ||
==Town/Neighborhoods== | |||
* Each neighborhood shares a vigilante ability that can be used each night. <br> | * Each neighborhood shares a vigilante ability that can be used each night. <br> | ||
* If one neighbor dies, that neighborhood loses the ability to shoot. </br> | * If one neighbor dies, that neighborhood loses the ability to shoot. </br> |
Revision as of 20:34, 28 March 2014
This setup was created by EspeciallyTheLies.
Setup
8 players:
2 Mafia Neighbors/1-shot Roleblockers
6 Town Neighbors
12 players:
3 Mafa Neighbors/1-shot Roleblockers
9 Town Neighbors
Mechanics
- Normal lynch mechanics
- Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner(s).
Town/Neighborhoods
- Each neighborhood shares a vigilante ability that can be used each night.
- If one neighbor dies, that neighborhood loses the ability to shoot.
- Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.
- Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.
Mafia Faction
- Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game.
- Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot.
- Each roleblocker may target their mafia partner if they wish, but may not target themselves.