You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Turf War: Difference between revisions
Jump to navigation
Jump to search
m (→Mechanics) |
m (→Mechanics) |
||
Line 13: | Line 13: | ||
* Normal lynch mechanics<br> | * Normal lynch mechanics<br> | ||
* Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner(s).<br> | * Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner(s).<br> | ||
* Mafia do not have a nightkill. <br> | |||
===Town/Neighborhoods=== | |||
* Each neighborhood shares a vigilante ability that can be used each night. <br> | |||
* If one neighbor dies, that neighborhood loses the ability to shoot. </br> | |||
* Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.<br> | |||
*Neighbors must also agree on who performs the action, if a target is chosen/agreed upon. | |||
===Mafia Faction=== | |||
* Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game. <br> | |||
* Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot. <br> | |||
* Each roleblocker may target their mafia partner if they wish, but may not target themselves.<br> | * Each roleblocker may target their mafia partner if they wish, but may not target themselves.<br> | ||
===Game History=== | ===Game History=== | ||
[http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)] | [http://forum.mafiascum.net/viewtopic.php?f=24&t=43987 8p Turf War (Marathon)] |
Revision as of 20:33, 28 March 2014
This setup was created by EspeciallyTheLies.
Setup
8 players:
2 Mafia Neighbors/1-shot Roleblockers
6 Town Neighbors
12 players:
3 Mafa Neighbors/1-shot Roleblockers
9 Town Neighbors
Mechanics
- Normal lynch mechanics
- Everyone is paired into neighborhoods, including the mafia. Each mafia is paired with a town neighbor, as well as sharing a mafia QT with their mafia partner(s).
Town/Neighborhoods
- Each neighborhood shares a vigilante ability that can be used each night.
- If one neighbor dies, that neighborhood loses the ability to shoot.
- Neighbors must agree on their target, or no action will be taken. They may also agree to target no one. Neighbors may not shoot themselves or their neighbors.
- Neighbors must also agree on who performs the action, if a target is chosen/agreed upon.
Mafia Faction
- Each member of the mafia has a 1-shot roleblocking ability they may use on anyone, including a faction partner (but not themselves), once during the game.
- Mafia do not have a standard nightkill; however, the faction may choose a nightkill target that will take effect only if all neighborhoods do not target anyone for a shot.
- Each roleblocker may target their mafia partner if they wish, but may not target themselves.