You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
We Need A Fifth: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(→Completed Games: - Added Micro 311.) |
||
Line 41: | Line 41: | ||
*'''{{plink|t|36915|Micro 288}}''' (Town win) | *'''{{plink|t|36915|Micro 288}}''' (Town win) | ||
*'''{{plink|t|37944|Micro 296}}''' (Town win) | *'''{{plink|t|37944|Micro 296}}''' (Town win) | ||
*'''{{plink|t|40020|Micro 311}}''' (Mafia win) | |||
[[Category:Open Setups]][[Category:Small Open Setups]] | [[Category:Open Setups]][[Category:Small Open Setups]] |
Revision as of 15:26, 11 March 2014
We Need A Fifth is a 4-player Open Setup devised by BBmolla.
Setup
Mechanics
- Daystart
- Nightless
- If a townie is lynched day 1, he does not get lynched and is instead given a one-shot compulsive dayvig.
- If a mafia member is lynched day 1, he has to confirm one of the town players as town.
- If there is one scum and one town left, it is a scum victory.
Role PM's
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
- If you are lynched day 1, you are not lynched and instead given a one-shot compulsive dayvig.
Win condition:
- You win when all threats to the town have been eliminated.
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: At any time during the game you may talk with your partner here [QuickTopic link].
- If you are lynched day 1, you must confirm one of the town players as town.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.