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We Need A Fifth: Difference between revisions
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(Giving mafia daytalk.) |
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'''Abilities:''' | '''Abilities:''' | ||
*Factional communication: | *Factional communication: At any time during the game you may talk with your partner here [QuickTopic link]. | ||
*If you are lynched day 1, you must confirm one of the town players as town. | *If you are lynched day 1, you must confirm one of the town players as town. | ||
'''Win condition:''' | '''Win condition:''' |
Revision as of 16:42, 5 February 2014
We Need A Fifth is a 4-player Open Setup devised by BBmolla.
Setup
Mechanics
- Daystart
- Nightless
- If a townie is lynched day 1, he does not get lynched and is instead given a one-shot compulsive dayvig.
- If a mafia member is lynched day 1, he has to confirm one of the town players as town.
- If there is one scum and one town left, it is a scum victory.
Role PM's
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
- If you are lynched day 1, you are not lynched and instead given a one-shot compulsive dayvig.
Win condition:
- You win when all threats to the town have been eliminated.
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: At any time during the game you may talk with your partner here [QuickTopic link].
- If you are lynched day 1, you must confirm one of the town players as town.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Completed Games
- Micro 229 (Mafia win)